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      Second Sight

Second Sight Rating:
Gameplay: 8
Graphics: 8
Sound: 8
Concept: 7
Tilt: 8
Overall: 7.8

Being a psychic seems to be a hot topic in gaming these days. Every other day it seems as if a game comes out empowering gamers with psychic abilities. This newly crowded genre has a new entrant: Second Sight. Powered by Free Radical Design and Codemasters, Second Sight hopes to separate from the vicious pack and make a name for itself. It has all the tools in place, but can it combine them to produce a special game

The gameplay is the usual run for a psychic themed game. As you struggle to figure out your past and who you really are, you will be empowered with many interesting and useful abilities.Ranging from the aforementioned telekinesis to basic healing to taking control of your enemies altogether.These abilities will be used countless times throughout the game in order to get out of tough spots, access information, and reach places at first thought to be unreachable.Of course, the game can't only be based around psychic powers.

Stealth also makes its presence felt in Second Sightat least somewhat.It was fairly well designed (although the incredibly stupid AI which can't see more than 10 feet also contributes) and implemented. Of course, stealth isn't the only option.If you'd like to just run around and shoot everybody, that's always an option as well.Bust out the machine gun, cut down everybody in sight, lay low for a while, and move on as if nothing ever happened.At least the game presents multiple path options to follow for completing levels.

Squad based gameplay also makes a brief cameo. In some levels you are placed in a squad or are buddied up with a non-playable character. On one hand the NPC can help dispatching enemies, but on the other hand, and one level in particular, protecting another character is always annoying and things never seem to go like they should.

Controlling Second Sight is not a difficult task.Firing at enemies or using your psychic powers is as easy as using a button to target and then pressing the appropriate button for the action, nothing too complex there.However, the camera can be quite a hassle at times, primarily since you have to walk far into a room before the camera will follow you in and you can begin to look around.Switching to first person can tend to help, but it always seems like the standard camera is always one of the worst parts of a game.

Second Sight is mostly a beautiful looking game. Character models are very well done with detailed, well mapped faces and realistic muscle shapes and appearances. They are also well sized and proportioned.Environments aren't overly detailed, but they look good enough and are very interactive.The special effects, primarily those induced by using one of your many psychic powers, are the high point of the graphics.The FX are radiant and really contribute to the game's appearance.

Audio wise, Second Sight is also fairly solid. The sound f/x are mostly spot-on and everything ranging from gunshots to footsteps sound just about right.Even better, the voice acting is extremely well done.All of the characters were cast excellently, all sounding just as they character should.The dialogue was also very well written, helping to contribute to a solid story.The music isn't really a factor, in fact, you probably won't even notice what little there is.Overall though, the sound ends up being a positive factor.

Simply put, Second Sight is easily one of the upper class psychic themed games currently available. On that note, it is even one of the better actions games available and its compelling storyline is definitely rare in many video games. For these reason, Second Sight would make at least a good rental.




Second Sight Game Info:
Published by: Codemasters
Developed by: Free Radical Design
Rated: T
Genre: Adventure
Release Date: September 21 2004 - North America

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This page contains a single entry from the blog posted on January 3, 2007 4:51 PM.

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